Hmm... Seems a number of engines don't separate Shift keys. 🤔 Well, at least Z and . are close enough for the same feel.
Overall, it's a pretty challenging table. The flippers more limited range makes lining up shots more difficult since you can't catch the ball. Pretty much ensures you're always moving.
Because there is very little content and no table progression (unlock x to unlock y to get multiball etc) -- I am relying on that difficulty to keep the game from feeling boring in the first 10 seconds :)
If I keep plugging away at this or if I make any more pinball games, I do hope to improve the feel of ball control as a top priority. Thank you again for taking time to give feedback, much appreciated!
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No shift keys, or did the engine not support it?
it seems the engine only supports a single shift key, but I've added it anyway, it will just control both paddles with either key.
also added z x c and m , . as left and right paddle controls. / seems to be a browser hotkey shortcut for me, so I did not include it.
thanks for playing and the feedback!
Hmm... Seems a number of engines don't separate Shift keys. 🤔 Well, at least Z and . are close enough for the same feel.
Overall, it's a pretty challenging table. The flippers more limited range makes lining up shots more difficult since you can't catch the ball. Pretty much ensures you're always moving.
Because there is very little content and no table progression (unlock x to unlock y to get multiball etc) -- I am relying on that difficulty to keep the game from feeling boring in the first 10 seconds :)
If I keep plugging away at this or if I make any more pinball games, I do hope to improve the feel of ball control as a top priority. Thank you again for taking time to give feedback, much appreciated!